Texture cache on the render nodesΒΆ

In order to reduce the network bandwidth between the render nodes and the file server, it is possible to activate the texture caching on the render nodes.

If the texture caching is enabled, Guerilla will keep on each render nodes's file system the last accessed textures, in the limit of the cache size.

To enable the texture cache, you have to setup two values in the render nodes configuration :

LocalCacheDirectory : the cache directory on the local file system of the render node.

LocalCacheSize : the maximum cache size in MB.

Example, a 2GB cache on the C drive :

LocalCacheDirectory = C:/cache/
LocalCacheSize = 2000